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129th ASEE Annual Conference and Exposition: Excellence Through Diversity, ASEE 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2044962

ABSTRACT

The didactic methods in the teaching of Engineering, Architecture, and Construction (EAC) are changing. The use of Information and Communication Technologies (ICT) such as Building Information Modeling (BIM), Virtual Reality (VR), and if we add to this a video game such as Call of Duty: Warzone (CoD: WZ) for educational purposes, the benefits of this could be explored. Until now, the advantages of BIM, VR, and video games have been studied separately, however, there is no evidence of an approach that implements all three technologies. The research in this study consists of the development of a methodology for the implementation of a user-friendly application of the Infra-3D-Lab software with specific pedagogical objectives for EAC education. This study based on the development of high-tech educational tools aims to: 1) make more effective use of learning hours through playful interaction with BIM, VR, and CoD: WZ models;2) improve skills and concepts that are difficult to explain theoretically and 3) evaluate the functionality of the learning environment. The implementation of this technological tool is developed in the context of EAC's national higher education programs at a university in Mexico. This study demonstrates the effectiveness of using a remote collaborative tool Infra-3D-Lab as a teaching method for EAC. Additionally, this study shows that the learning experience can be enhanced using other technology tools such as Unreal Engine and Revit. © American Society for Engineering Education, 2022.

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